Writing as an adult, it's tempting to pick out some of the slightly hokier moments during the main experience, but I find myself not wanting to. Throw in some real-world history, such as the Lime Grove Studios where the show's earliest moments were filmed, and you have a Who fan's dream. Almost a dozen variant Cybermen line the halls, along with enemies from both classic and new Doctor Who, and you'll be able to get a feel for controlling a Dalek with an open case letting you move the plunger and whisk arms. The Silence are even more disturbing in person than on screen, while the Face of Boe is weirdly mesmerising up close. Visitors can spend as long as they like here, touring sets of various command consoles (the Tom Baker-era and David Tennant-era ones being particularly pleasant to explore), displays of Doctor and official Companion wardrobes, and costumes and props from the series' countless monsters. Nevertheless, with three Time Crystals recovered - all by brave small adults - the Crinis is driven from the TARDIS, the crack in time is sealed and the Doctor safely deposits his unexpected group of companions back where they started - in the museum. Some physical presence during the trip, even something as simple as tentacles from the ceiling, would have been a fantastic touch. It's a great concept for a Who monster, a terrifying spaceworm existing in the void between worlds, but it only gets a few minutes presence during on-screen moments, and one standout during a 3D cinema section. The children in the group I travelled with were practically bouncing off the walls with glee after this, and although it's pretty easy to figure out exactly how it's working, only a real spoilsport would shatter the illusion for themselves or others.ĭisappointingly, not enough is made of the Crinis itself. Funnelled into the central console room, with the Doctor instructing "big kids in the back, small adults in the front", the group has to guide the ship through a bumpy landing down to Skaro. The highpoint is piloting the TARDIS itself. Similarly, the Curator is a pretty great tour guide, keeping the group's attention and moving them from point to point without breaking character.Īlthough the narrative section is relatively brief, around 20-25 minutes - it's "episode 12.5" in length as well, I suppose - it's full of thrilling moments that kids young and old will adore. They're completely in character, Capaldi mildly insulting the visitors and Curator alike, and keeping the narrative of the TARDIS being attacked by new monsters the Crinis flowing. The locations are all hugely immersive, filled with subtle details you'll scarcely get chance to notice, but leave a lasting impression.īrief video and audio transmissions from the Doctor pop up on video screens throughout the trip, or crackle out from hidden speakers like voices in the ether. Accordingly, there are three key stops - the Dalek homeworld of Skaro, a ravaged hell filled with destroyed chassis that, not unexpectedly, return to life the forest of the Weeping Angels, which makes great use of old-school haunted house scares as you wander its pitch black pathways and finally Totter's Lane in 1963, the London scrapyard where the world first met a madman in a blue box.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |